Blizzard Learning Lessons From Diablo Immortal Closed Beta

Blizzard has now posted a new blog that explains some of the lessons that it’s learned from the Diablo Immortal closed beta. It’s really long, however, you guys can click here to give it a read. We’re now going, to sum up, the most interesting points below. You guys have to read this article to know all about Blizzard Learning Lessons From Diablo Immortal Closed Beta. Let’s now start!

For starters, one of the big things in actually the blog post concerns the MMO-ness of the game. A lot of players had suggestions about how the multiplayer should better fold into the experience as well. There are updates about the eight-player raid mode that is called the Helliquary. And how there are a few massive difficulty spikes that also need tweaking as well.

Blizzard Learning Lessons From Diablo Immortal Closed Beta

Well, elsewhere the blog post discusses IAPs and the battle pass system, and how Legendary Gems can mess up alt play. Along with a promise of a re-think and also a fix.

Then there’s also some stuff about controllers, and how more devices will support it. Well, whenever the game launches all over the world. Which is always really nice, eh? There’s going to be an overhaul of the Cycle of Strife and World Paragon systems as well.

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So, in order to summarize the summary, Blizzard is actually doing some more work on Diablo Immortal based on the feedback it’s also got during the Closed Beta. That is pretty good. However, also means that we’re probably going to have to wait even longer for the global launch as well. That is inevitable.


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